Games as Living Grimoires

What if a game could be a portal to your own transformation?

Here, play becomes a practice.

We don’t make games to help you escape your life. We craft interactive experiences that help you reauthor it. Each game is a structured descent into the imaginal realm—that twilight space where archetypes walk, shadows speak, and every choice ripples outward into your waking world.


Think of our games as living grimoires: spell-books that cast themselves through your participation. Whether you call it active imagination, narrative alchemy, or simply playing with possibility, the transformation is real. The dice become divination tools. The choices become crossroads. The story becomes a mirror that shows not just who you are, but who you’re becoming.


These aren’t passive entertainments or power fantasies. They’re intimate dialogues between your conscious mind and the deeper currents that move beneath. Solo play means no performance, no judgment, no “doing it wrong”—just you, the game, and the territory you’re brave enough to explore.


Some will approach these as psychological tools dressed in the language of magic. Others will see them as magical practices grounded in psychological wisdom. Both are right. The work happens either way.

Ready to pick up the dice and begin your own narrative alchemy?​

Current Offerings

Magus Eternal

A Solo Tarot RPG

Reality is unraveling. You are a Chaos Magician caught in an arcane war against time itself. Your rival’s forbidden ritual threatens to shatter existence. You have 13 days to master chaos, confront the abyss, and decide the fate of reality. Every card drawn rewrites destiny. Every spell cast demands sacrifice. Will you save this world, or become the architect of its undoing?

The Threshold

A Mini-Game of Narrative Alchemy

New to narrative solo RPG games? Play The Threshold. This is a short 15-minute game with huge outcomes.

 

You stand at a threshold between two rooms. Behind you is a room containing your current story—everything that brought you here. Ahead is a room holding your next chapter—unknown but calling. This game helps you cross.

The invitation knows your name. Will you answer?

The Infamous Masquerade: A Tarot Story Game

A 7-day solo journaling game of masks, secrets, and self-revelation

You’ve been invited to a masquerade that exists between dreams and memory. For seven days, you’ll draw tarot cards and write immersive journal entries as a masked guest navigating a ballroom filled with mystery, whispers, and hidden truths.

 

Each day brings a new prompt—the invitation, the ballroom, your mask, a mysterious figure, a whispered secret, the unmasking, and finally, the purpose of your summons. By the seventh night, you’ll have crafted a complete short story that is both creative fiction and personal mirror.

 

The Infamous Masquerade combines tarot reading with narrative play, transforming card interpretations into atmospheric scenes and symbolic encounters. Write to discover what you came to hide—and what you came to reveal.

 

Play solo as a meditative practice, or share your chronicle with a community of fellow guests. The masquerade is never the same twice.

 

All you need: a tarot deck, a journal, and seven days to answer the invitation.

 

For fans of: creative journaling, tarot storytelling, solo RPGs, introspective ritual, and anyone who’s ever wondered what they’d discover if they dared to unmask.

What Are Solo Narrative Games?

A Brief Initiation for the Curious

If you’ve never encountered solo tabletop RPGs or interactive fiction before, imagine this: You sit down with a journal, perhaps some dice or cards, and a guided framework. No game master. No other players. Just you and a structured journey through story.


But this isn’t passive reading. You make choices that shape the narrative. You roll dice that introduce the unexpected—what chaos magicians might call “breaking the pattern of conscious control.” You write responses that make the story yours. Think of it as:

Jung’s technique given form and direction

but you’re writing half the pages

where prompts meet chance and create surprise

a practice of presence through story

The solo format isn’t a compromise or lesser version of group play. It’s a different animal entirely—one perfectly suited for inner work. There’s no performance anxiety, no social mask to maintain, no consensus reality to negotiate. You can be vulnerable. You can explore shadows. You can take the time you need.


The dice (or cards, or other randomizers) aren’t about “winning” or “losing.” They’re about inviting the unexpected into your narrative—letting the unconscious have a voice through synchronicity. Every roll becomes a small act of divination, every choice a declaration of intent.

This is play with purpose. Story as technology. Game as gateway.

Our Approach: Games as Transformative Technology

We don’t design games. We architect experiences that use story as a technology for change.

Every game we create is a controlled descent into archetypal territory. The mechanics aren’t arbitrary—they’re carefully crafted to mirror psychological processes. The randomizers aren’t just for surprise—they’re synchronicity engines that let your unconscious speak. The prompts aren’t just creative writing exercises—they’re invitations to dialogue with parts of yourself you might not otherwise meet.

Consider what happens when you play:

→ You step into a liminal space where ordinary rules suspend and new possibilities emerge

→ You engage both/and thinking—it’s real and it’s play, it’s you and it’s character

→ You practice narrative sovereignty—making choices, facing consequences, authoring outcomes

→ You encounter the Other through dice rolls and prompts that surprise your conscious mind

→ You externalize inner processes, making them visible, workable, transformable

The game is just the map. You are both the territory and the explorer.

The Future Grimoire

What's Emerging from the Imaginal Forge

Magus Eternal is just the beginning. We’re crafting an ecosystem of narrative experiences, each one a different portal into the territories of psyche and possibility. Think of them as specialized tools in your narrative alchemy kit—each game designed to work specific aspects of your becoming.

On the Horizon:

IN DEVELOPMENT

The Shadow Court

A game of dialogue with your exiled selves. Meet the parts of you that live in shadow—not to banish them, but to reclaim their gifts. Uses a unique “council of selves” mechanic where every roll gives voice to a different aspect of your psyche.

CONCEPT PHASE

Anima/Animus: The Sacred Marriage

An intimate two-player option (or solo with mirroring technique) exploring the inner feminine/masculine dialogue. Based on Jung’s syzygy—the divine pair within. Perfect for couples or solo practitioners ready for deep polarity work.

PLANNED

Crossroads

A decision-making engine disguised as a game. For when you’re facing major life choices and need to play out the possibilities. Each path becomes fully realized before you choose. Your future selves speak back to your present.

PLANNED

The Daimon's Dictionary

Not quite a game, not quite an oracle—a narrative divination system that generates personal mythology. Create your own symbolic language through play. Build a living grimoire unique to your journey.

Want to shape what comes next? Our community of practitioner-players helps determine which territories we explore. Your play experiences, your insights, your needs—they all feed back into the design process. This isn’t just a catalog of products. It’s a living, evolving praxis we’re building together.

Common Questions from New Players:

Absolutely. Solo play is the heart of this practice. It’s you, meeting yourself, without performance or pretense.

These games don’t require creativity—they generate it. The prompts and randomizers do the heavy lifting. You just show up.

The game structure provides what Jung called “active imagination”—a container for dialogue with the unconscious. The dice ensure you can’t control everything. The prompts take you places you wouldn’t go alone.

Begin Today

Start with Magus Eternal for the full alchemical journey, or wait for Crossroads if you’re facing a specific decision. Join our circles to share experiences, ask questions, and witness others’ journeys. Remember: there’s no wrong way to play, only your way.

The hardest part isn’t learning the rules—it’s giving yourself permission to play with your own becoming.

Ready to transform story into praxix?