playing the player

The chessboard is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance. – Thomas Huxely

Here’s a short take before I head into the weekend. This week I’ve been reading Alley Wurd‘s book, Sub/Urban Butoh Fu and he has me interested in exploring the meta-games we play or fail to play. And so, I wrote this piece.


The chess master stares at the board for seventeen minutes. Not at the pieces, she memorised their positions three moves ago, but at her opponent’s breathing. The slight quickening when he considers the knight fork. The held breath before he touches his queen. She’s not playing chess anymore. She’s playing the player.

This is the meta-game. The game beneath the game, where victory belongs not to those who master the rules but to those who master the rule-makers.

I learned this watching my brother-in-law’s daughter negotiate bedtime. She never argues about the time directly. Instead, she questions the authority of clocks. “Why does eight o’clock get to decide when I’m tired?” A four-year-old deconstructing temporal tyranny. She’s not fighting the bedtime; she’s rewriting the operating system that makes bedtime possible.

Every interaction contains at least three games: the surface game (what we pretend we’re playing), the psychological game (what we’re actually playing), and the meta-game (the awareness that we’re playing at all). Most people never leave the first level. They argue about chess moves while someone else redesigns the board.


The Cheshire Cat materialises on my coffee table, grinning around a cigarette that exists only on Wednesdays.

“You humans,” he purrs, “are so delightfully unaware of your own machinery. You think you’re choosing chocolate over vanilla, but you never question who built the ice cream shop.”

He gestates toward my laptop, where I’m writing about meta-games. “Even now, you think you’re explaining something to your readers. But the real game is what happens when they realise they’ve been meta-gamed by your explanation of meta-gaming.”

The cigarette becomes a question mark, then dissolves. The Cat’s grin lingers long enough to wink.


The meta-game operates everywhere, invisible as air until you learn to see it. The job interview where you’re not being evaluated on qualifications but on how well you perform as a “person who deserves employment.” The marriage where the fight about dishes is really about who gets to define what love looks like. The democracy where citizens think they’re choosing policies, unaware they’re being played by algorithms that learned their preferences before they did.

To play the meta-game requires a peculiar form of double-consciousness. You must participate sincerely in the surface game while simultaneously recognising its constructed nature. Like being an actor who forgets they’re performing while never forgetting they’re on stage.

The danger isn’t ignorance; it’s the nihilism that comes with too much awareness. Once you see how many games are rigged, the temptation is to stop playing altogether. But withdrawal is just another move on the meta-board, observed and countered by players who anticipated your retreat.

The wisdom lies in playing multiple levels simultaneously without losing your humanity to the mechanics. The chess master who reads her opponent’s breathing but still loves the beauty of a well-executed gambit. The parent who recognises their child’s rhetorical strategies but remains genuinely moved by their questions about fairness.

Perhaps the highest form of meta-gaming isn’t winning but maintaining wonder and seeing through the illusion while preserving its capacity to enchant. Playing the game, playing the player, but never forgetting that all games, even meta-games, are ultimately elaborate forms of play.

The real question isn’t whether you’re being played, because, well, you are, constantly, by systems both visible and hidden. The question is whether you’re awake enough to play back, consciously and with compassion, in the vast recursive game where players play players playing games.

What game do you think you’re playing right now?

And who taught you the rules?

hacking hope itself

I discover hope’s source code on a Thursday morning, staring at my coffee cup like it holds the secrets of the universe. Which, in a way, it does.

The revelation arrives not as lightning but as slow recognition. My mind has been running hope protocols all along, background processes I never bothered to examine. Every story I tell myself about tomorrow, every memory I choose to highlight or bury, every interpretation I layer on top of struggle. These aren’t random events. They’re driven by the unseen algorithms of my past.

Hope, I realise, is architecture.

Consider how a video game keeps you engaged. Progress bars. Achievement unlocks. The promise that this level leads somewhere meaningful. Remove these elements, and players abandon the quest within minutes. But life rarely offers such obvious mechanics. Instead, we construct them unconsciously, cobbling together fragments of narrative and expectation until something resembling forward momentum emerges.

The problem is most of us inherit our hope frameworks secondhand. Family scripts about what success looks like. Cultural myths about struggle and reward. Religious or secular promises about eventual justice. These inherited algorithms run in the background, generating hope or despair based on code we never wrote.

I think of my neighbour, June, who spent decades believing a promotion at her corporate job would finally validate her worth. The hope felt real and drove her through sixty-hour weeks and endless performance reviews. But the algorithm wasn’t hers. It belonged to a system that profited from her belief in meritocracy, her faith that good work equals good outcomes. When the layoffs came, her hope crashed because she’d been playing someone else’s game.

False hope operates this way. It borrows its logic from external sources, promises rewards controlled by others, and ties meaning to outcomes beyond your influence. The progress bar moves according to rules you can’t see, let alone modify. This bothers me.

Generative hope works differently. You write the code yourself.

I’ve started treating my morning walks like debugging sessions. What stories am I running about the day ahead? Which memories am I highlighting to fuel confidence or undermine it? When I notice myself waiting for external validation to feel worthy, I catch the borrowed algorithm in action.

Then comes the hacking. I design micro-victories: finishing this paragraph, having a real conversation with a stranger, or choosing curiosity over judgement when someone disagrees with me. These are local victories that accumulate into genuine momentum.

The deeper work involves rewriting the quest itself. Instead of hoping for eventual recognition as a writer or blogger, I focus on the craft of paying attention. Instead of waiting for the world to become less chaotic, I cultivate my capacity to dance with uncertainty. The game changes from “endure until rescue arrives” to “develop skills worth having.”

Don’t confuse this with positive thinking or manifestation magic. This is conscious architecture. I’m not pretending struggle doesn’t exist or that willpower conquers everything. I’m recognising that hope is a system I can influence through design choices.

The meta-game reveals itself once you see the code. You stop being the character who hopes something good might happen and become the programmer who builds mechanics that generate aliveness regardless of external circumstances.

This morning, watching steam rise from my coffee, I notice something shift. Not in the world, but in my relationship to it. The cup remains the same temperature, but the narrative has changed. I’m no longer waiting for hope to visit. I’m authoring it, one conscious choice at a time.

The game is always already in progress. The question is whether you’re playing by someone else’s rules or writing your own.